Gear Fusing Tiers
| Tier Required for Fusing | Tier Level |
|---|---|
| Starting Base Gear | Grey |
| Grey + Grey | Green |
| Green + Green | Blue |
| Blue + Blue | Purple |
| Purple + Purple | Purple 1 |
| Purple 1 + Purple | Purple 2 |
| Purple 2 + Purple 2 | Gold |
| Gold + Gold | Gold 1 |
| Gold 1 + Gold | Gold 2 |
| Gold 2 + Gold | Gold 3 |
| Gold 3 + Gold | Gold 4 |
| Gold 4 + Gold | Red |
Total Purple Gears Required
| Item | Count |
|---|---|
| Total Purple Gears | 48 |
Fusing Rules & Notes
-
All Identical Required [Yes]: Gear must be identical and at the required tier level to fuse.
- Example: Winding Key: Power (Green) + Winding Key: Power (Green) gears to be fused.
-
Quick Fuse: It is safe to use this option as it will fuse all gears up to Purple and stop.
-
NOTE: Once gear is tiered to purple, all gear will be the same by slot.
- Example: Different boots will all become the same purple boot when tiered to purple.
Resource Management
-
Level Down: 100% resources returned.
-
Downgrade: 100% resources returned with gear exceptions*. Tier Level Gear returned. Tier Level Fodder gear returned as component gear.
- Original gear used as fodder will not be returned.
- Fodder gear will be converted to component gear used as fusing material only.
- Downgrade will not break down gear back to the previous tier.
- Example: Gold 3 will return Gold gear and 3 Gold component gears. No purple gears will be returned.
Credits: @xfodder on Acecraft Discord